AI / Gaming: An AI Genie In The Bottle?

Even if it’s a decades-old industry, video games remain an incredibly young business that stands at the forefront of new technologies including, obviously, AI. Since the beginning of the year, AI has been all about multimodal models and notably text-to-video, with OpenAI revealing its generative model Sora. But Google pushed the envelope of what’s possible,…

Read more

Gaming: Chinese Tech Crackdown, The Never-Ending Story

This morning, the Chinese administration issued new draft rules for online games aiming to limit spending and tackle game addiction. While the document lacks details, the new rules would introduce spending limits (prohibition of high-priced transactions, recharge limits…) and prohibit certain user engagement methods (rewards for daily log-in and first-time/multiple purchases). We believe that the…

Read more

Metaverse/Gaming: Monster Hunter Gives Fresh Impetus To Augmented Reality

Niantic, the developer of massive mobile hit Pokemon Go, released in recent weeks in collaboration with Japanese game maker Capcom its newest location-based and augmented reality (AR) title, Monster Hunter Now. The game lets users explore the world and achieve missions while fighting gigantic monsters, the AR technology allowing to blend the digital monsters with…

Read more

Gaming/Metaverse: New Product Cycle To Provide A Top-Line & Earnings Boost

Newsflow is the video gaming industry is definitely improving after the post-pandemic lull. Nintendo’s latest Zelda set a new record for the series (10 million units sold in 3 days), confirming that consumer spending on well-known franchises remains well oriented and largely unaffected by the macro environment. And importantly, most game publishers are now taking…

Read more

Gaming: The Recovery Is Taking Shape

After a tough 2022 year (-7%) dragged down by unfavorable comparisons with a pandemic-driven 2021, videogame content sales in the US are showing signs of life with a 1% growth in February, according to industry tracking group Circana. While this recovery is not impressive yet, hardware spending, which can be viewed as an early indicator…

Read more

Gaming/Metaverse: Nvidia CEO: “Gaming is recovering from the post-pandemic downturn”

Nvidia’s Gaming revenue in Q4 came out sharply down again (-46% year-on-year) as the company is navigating an unprecedented inventory correction related to the post-pandemic video gaming slowdown (and, to a lower extent, the collapse of demand for crypto mining cards) and is still facing tough quarterly comparisons. Even if the top-line figure was uninspiring,…

Read more