Gaming: Chinese Tech Crackdown, The Never-Ending Story

This morning, the Chinese administration issued new draft rules for online games aiming to limit spending and tackle game addiction. While the document lacks details, the new rules would introduce spending limits (prohibition of high-priced transactions, recharge limits…) and prohibit certain user engagement methods (rewards for daily log-in and first-time/multiple purchases). We believe that the…

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Metaverse/Gaming: Monster Hunter Gives Fresh Impetus To Augmented Reality

Niantic, the developer of massive mobile hit Pokemon Go, released in recent weeks in collaboration with Japanese game maker Capcom its newest location-based and augmented reality (AR) title, Monster Hunter Now. The game lets users explore the world and achieve missions while fighting gigantic monsters, the AR technology allowing to blend the digital monsters with…

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Gaming/Metaverse: New Product Cycle To Provide A Top-Line & Earnings Boost

Newsflow is the video gaming industry is definitely improving after the post-pandemic lull. Nintendo’s latest Zelda set a new record for the series (10 million units sold in 3 days), confirming that consumer spending on well-known franchises remains well oriented and largely unaffected by the macro environment. And importantly, most game publishers are now taking…

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Gaming: The Recovery Is Taking Shape

After a tough 2022 year (-7%) dragged down by unfavorable comparisons with a pandemic-driven 2021, videogame content sales in the US are showing signs of life with a 1% growth in February, according to industry tracking group Circana. While this recovery is not impressive yet, hardware spending, which can be viewed as an early indicator…

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Gaming/Metaverse: Nvidia CEO: “Gaming is recovering from the post-pandemic downturn”

Nvidia’s Gaming revenue in Q4 came out sharply down again (-46% year-on-year) as the company is navigating an unprecedented inventory correction related to the post-pandemic video gaming slowdown (and, to a lower extent, the collapse of demand for crypto mining cards) and is still facing tough quarterly comparisons. Even if the top-line figure was uninspiring,…

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Gaming: M&A or FTC?

Over the last couple of months, the US Federal Trade Commission (FTC) has filed to block two M&A deals in the video game space, first the acquisition of virtual reality start-up Within (that developed a VR fitness app) by Meta and, last week, the blockbuster takeover ($69 billion) of Activision Blizzard by Microsoft. Both legal…

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Gaming: Some Light At The End Of The Tunnel

Despite the post-pandemic gaming slowdown and initial macro headwinds, quarterly reports from game makers have been decent overall, with revenue/bookings hovering between moderate growth (Capcom, Ubisoft, EA, Square Enix, Roblox…) and moderate decline (Tencent, Activision, Take-Two…) and earnings expectations/guidance being materially cut in a very limited number of cases (Roblox, Take-Two). As expected, console and…

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