We are getting increasingly close to the Metaverse, a 3D digital world in which people will direct avatars to play video games, socialize, share experiences (concerts, birthday parties…), shop, work, learn and will move seamlessly from one activity to another with their avatar and virtual goods. The Metaverse should then gradually replace the Internet as we know it today, which is essentially in 2D.

Video gaming companies have taken a significant lead in the Metaverse race thanks to their proficiency in building and running 3D worlds. It’s widely accepted that early versions of the Metaverse include popular video games such as Fortnite and Roblox which are actually more than games and already offer various other experiences.

The Metaverse is expected to power a massive virtual goods economy (avatars, outfits, lands, buildings…) in which users can create, own and trade virtual goods and be rewarded for their creations.

Blockchain and specifically NFTs appear highly relevant in this economy, notably to prove authenticity and ownership of digital assets, to make possible their transfer of property and manage their use and monetization over time.

We are clearly in the early stages of the Metaverse but advances in networking and cloud computing (5G, edge computing) suggest that this digital parallel world will be accessible to hundreds of millions or even billions of people simultaneously and from all kinds of devices (smartphone, PC, tablet, console…) in a near future.

The main challenge will be to build, populate and operate such a vast 3D world. This suggests that 3D software tools to create digital objects and activities and computing power will be the picks and shovels of the Metaverse revolution.


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